
Mahnoor A
Level 2
3D Stylized Character modelling, rigging and animations
Skills

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US$ 25
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Werkervaring
3D Character artist and animator
Fiverr
Dec 2024 - Present • 1 yr 8 mos
Working as a 3D Character Artist and Animator offline and also on Fiverr for the last 1 years, creating stylized and realistic characters for games, animations, websites, and digital media. Skilled in modeling, texturing, rigging, and animation using Blender with a strong focus on quality and client satisfaction.
25 Reviews
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Specificering van de beoordeling
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citadelcdc

Verenigde Staten
I don't leave reviews often, but this one earned it. I came in with a spec that would scare off most freelancers — full ARKit blendshape set, Oculus visemes as separate morphs, specific glTF export constraints, bone influence caps. He delivered all of it, and when I ran a technical inspection on the...
Reactie van de freelancer
addygsk

Duitsland
I’m really impressed with the final result. The artist modeled my character with clean, well‑structured topology, especially around the face, which is crucial for future animations. The textures look high‑quality, the fabric details are sharp, and the overall style turned out exactly how I imagined it. Communication...

immy_cull

Verenigd Koninkrijk
Super kind seller and produced amazing work, really nice to work with you and will hope to use you again! Thank you xxx

manny_3rdeye

Verenigde Staten
Mahnoor is an outstanding 3D artist who consistently delivers amazing work. Her talent, creativity, and attention to detail are exceptional. She works incredibly hard, is highly dedicated, and always goes above and beyond to achieve the best results. It has been a pleasure working with her, and I highly...
jjpieters1

Nederland
I’ve had a great experience working with Mahnoor on the artwork for my mobile game. She has helped me with character and equipment designs, animations, and visual effects, and I’m very happy with the quality of her work. What I especially appreciate is her willingness to listen to feedback and make...
