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Over mij
As a 3D artist, I create high-quality assets for games, animation, and immersive experiences (VR/AR). My expertise includes character modeling, environment design, and production-ready product visualization.
I bring concepts to life using industry-standard tools like Maya, Blender, ZBrush, Substance Painter, and Unreal Engine. A key service I offer is converting AI-generated models into fully rigged, optimized 3D assets, ready for implementation in platforms like VRChat and live streaming with Live Link Face.... Lees meer