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Over mij
I’m a 3D Game Environment Artist specializing in realistic, detailed, and game-ready environments and assets. I work on environment modeling, props, UVs, PBR texturing, trim-sheet workflows, materials, lighting, and Unreal Engine implementation. I focus on creating optimized environments with strong visuals and real-time performance in mind. I can create environments from concept art, reference images, or custom ideas for game developers, indie studios, and creators.... Lees meer