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Over mij
Unity developer with a shipped title on Steam.
I built DuckTape Inc., a physics-based multiplayer game released on Steam and featured in Steam Next Fest — handling the full network stack myself: Mirror architecture, synchronized physics, Steamworks matchmaking and proximity voice chat.
Beyond games, I develop cross-platform mobile apps in Flutter (two published on the app markets) and build embedded systems end to end — PCB design, manufacturing and firmware.
- Unity & C# — multiplayer, gameplay systems
- Flutter — published iOS & Android apps
- Embedded — PCB design, C/C++, Teensy, RF... Lees meer