I will implement multiplayer in your unity game with mirror


Over deze dienst
Your game works. It just needs to work together.
I build multiplayer systems in Unity and I've shipped one. DuckTape Inc. is a physics-based multiplayer game I built and released on Steam, featured in Steam Next Fest. I handled the entire network stack myself: Mirror architecture, physics that stay synced under latency, Steamworks matchmaking and cloud saves, and proximity voice chat.
WHAT I CAN BUILD FOR YOU
- Player movement, animation and state synchronization
- Lobby, room and matchmaking systems
- Synchronized physics and interactions
- Host/client and dedicated server setups
- Steamworks API integration
- Proximity or global voice chat
- Fixing and optimizing netcode that already exists
HOW I WORK
Send me your project or describe what you need. I'll tell you honestly whether I can do it and how long it will take if something is outside my scope, I'll say so upfront. You get clean, commented code you can build on, not a black box you can't touch.
Message me before ordering so we can scope it properly. Most projects need a short conversation first.
Maak kennis met Mantarstudios
- Afkomstig uitTurkije
- Lid sindsdec 2023
Talen
Engels, Frans, Duits, Spaans
Veelgestelde vragen
Which networking solution do you use?
Mirror by default, it's free, open source and battle-tested. I also work with Netcode for GameObjects and Photon if your project already uses them.
Do I need to send you my whole project?
Ideally yes, or a stripped-down version with the relevant systems. I can also build in a clean scene and hand you the integration if you prefer not to share the full project.
Can you make my singleplayer game multiplayer?
Sometimes it depends heavily on how your code is structured. Message me with details and I'll give you an honest answer before you order.
Do you provide support after delivery?
Yes. I'll help with any issues related to the work I delivered.
What Unity versions do you work with?
Unity 2021 LTS and newer, including Unity 6.

