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Over mij
Hi! I'm Marco, a professional 3D artist specializing in creating optimized game assets. My goal is to help developers transform ideas into flawless, clean, and visually appealing 3D models, ready to be integrated directly into Roblox Studio or Unity.
In addition to traditional modeling, I have extensive experience creating complex models using the Bedrock API in Blockbench. This means I deeply understand the optimization, topology, and performance needs that a game requires.... Lees meer