3D artist specializing in prop modeling, prop design, and assets
Verenigd Koninkrijk
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a 3D artist specializing in sci-fi prop modeling, hero prop design, and surgical instrument 3D assets for games, film, and real-time environments. I create high-detail props using hard surface modeling, ensuring precision, clean geometry, and production-ready quality for cinematic 3D props and interactive scenes.
You get fully structured game asset creation, from concept prop design to final optimized models, including textures, materials, and real-time assets. I also handle optimization pipeline work like retopology and clean UVs to ensure smooth performance without losing detail.... Lees meer