3D environment artist specializing in modular building and structure kits for game environments. I design reusable, grid aligned asset sets (walls, roofs, windows, doors, trims, props) that build multiple layouts from one kit, houses, town blocks, interiors, sci-fi facilities, ruins.
Software: Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, Unity.
Clean topology, optimized UVs, PBR texturing, engine ready export with collision and LODs, snapped to grid for fast level building.
Game Design certificate, Stanford. Stylized or realistic, PC, console, mobile, VR.... Lees meer