Making Every Explosion, Spell and Impact Feel Epic
Verenigde Staten
Engels, Italiaans, Duits, Frans
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m Mathew Juan, a VFX Artist with 4+ years of experience creating real-time game VFX for Unreal Engine, Unity, and Godot. I specialize in cinematic and optimized effects using Unreal Engine Niagara, Unity VFX Graph, and particle systems, including explosions, magic, combat effects, trails, environmental FX, and gameplay effects that bring games to life.
I create Niagara VFX, particle systems, shader-based effects, and cinematic gameplay VFX for indie developers and studios, delivering polished, performance-optimized, and production-ready effects for modern games.... Lees meer