Professional 3D Character Artist specializing in realistic 3D game characters
Verenigde Staten
Engels, Spaans, Frans, Duits, Italiaans, Arabisch
Sommige informatie wordt in het Engels weergegeven.
Over mij
Professional 3D Character Artist specializing in realistic 3D game characters, MetaHumans, rigging, and AAA-quality assets for Unreal Engine 5, Unity, VR, and cinematic projects. I create high-quality character models using Blender, UE5, ZBrush, and Substance Painter with clean topology, PBR textures, facial rigging, and game-ready optimization. Experienced in realistic humans, stylized characters, VRChat avatars, NFT characters, and animation-ready rigs. Focused on quality, fast communication, and delivering professional results for games, films, metaverse, and digital productions.
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