I will make high quality models in blockbench


Over deze dienst
Im a dedicated 3D modeler and animator focused on creating high-quality 3D models and animations that bring your ideas to life with precision and creativity.
I maintain an efficient workflow to ensure fast delivery, consistent quality, and smooth project execution from start to finish.
I specialize in creating assets for Minecraft, Hytale, Unity, and Unreal Engine, with a strong focus on blocky models and pixelized textures that perfectly match each games visual style.
To ensure the best results, please message me before placing an order so we can clearly discuss your project scope, requirements, and pricing.
I also handle bulk and custom orders, including:
- 3D Modeling
- Texturing (including sprite creation)
- Animation
- Full packages (Model + Texture + Animation)
Lets create something exceptional for your project.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Medina O
Bubble expert, Beamng, Video Editor
- Afkomstig uitNigeria
- Lid sindsapr 2026
- Gem. reactietijd2 uur
Talen
Spaans, Duits, Frans, Italiaans, Arabisch
Veelgestelde vragen
Are your 3D models optimized for real-time use in Unity and Unreal Engine?
Yes. All 3D models and animations are built with clean topology, efficient polycount, and optimized pixelized textures, ensuring smooth performance in Unity and Unreal Engine as well as compatibility with Minecraft and Hytale pipelines.
Do you match specific art styles like Minecraft or custom blocky aesthetics?
Absolutely. I specialize in blocky 3D models and pixelized textures that align with Minecraft, Hytale, or custom styles, maintaining visual consistency across your entire game project.
Can you handle large-scale or custom asset pipelines?
Yes. I support bulk orders and custom workflows, delivering consistent 3D modeling, texturing (including sprites), and animation across multiple assets while maintaining quality and style for Unity, Unreal Engine, and voxel-based games.

