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Over mij
Hi, I’m a professional 3D Artist and Graphic Designer with industry experience dating back to 2023. I specialize in the complete 3D production pipeline: high-poly ZBrush sculpting, optimized retopology, and ultra-realistic PBR texturing in Substance Painter.
Whether you need game-ready assets, cinematic creature models, or high-fidelity product mockups for commercial branding, I focus on delivering technically flawless, production-ready files. My priority is clean geometry, perfect normal map optimization, and high-resolution rendering that elevates your project. Let's get to work.... Lees meer