I’m a game development and 3D character specialist focused on Minecraft modpacks, Java & Bedrock, Forge, Fabric, Cobblemon, SMP servers, Quest mods, and modpack troubleshooting. I create, fix, rig, skin-weight, and animate humanoid characters for Unity and Unreal Engine 4/5. Services include Blender modeling, FBX, GLB, STL, CC4/CC5 Character Creator, mesh cleanup, bone setup, retargeting, animation, puppetry, Java development, UE5/Unity optimization, and game-ready assets with clean, stable, optimized results for every project.
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