I will create game ready spine 2d character animations


Over deze dienst
Hi! Im a Spine 2D Animator creating game-ready character animations for mobile and PC games.
I specialize in Spine 2D animation with clean timing, readable motion, and optimized setups for real-time gameplay.
What I can do for you
- Gameplay animations (idle, run, attack, hit, death, etc.)
- Skill animations (basic skills, FX skills, combo / ultimate)
- Pets, companions, and simple creatures
- Secondary motions (Premium package or extra service)
What you will receive (default)
- Game-ready export files (JSON, atlas, textures)
- Preview files only (MP4 / GIF / image sequence)
- Smooth, polished gameplay animations
- Clean timing, readable motion, proper loops
Spine source file (.spine) can be provided on request.
Workflow
- Review your character, assets, animation requirements
- Create a blocking preview to confirm timing and animation direction
- Polish animation and apply revisions
- Final delivery with approved animation previews
What I need from you
- PSD or prepared character artwork (layers separated)
- List of required animations
- Reference
If your request is complex or outside the listed packages, feel free to message me for a custom offer.
Maak kennis met M Hai
Spine 2D Animator
- Afkomstig uitVietnam
- Lid sindsdec 2025
- Gem. reactietijd1 uur
- Laatste levering4 dagen geleden
Talen
Vietnamees, Engels
Mijn portfolio
Veelgestelde vragen
Are skill animations included?
No. Skill animations are available as extra services.
What is the difference between Standard and Premium?
Premium includes advanced secondary motion, detailed movements, and higher animation polish compared to Standard.
Are the animations optimized for real-time gameplay?
Yes. All animations are created and optimized for real-time performance in game engines.
Can you add skins for characters?
Additional skins can be added as an extra service using the same rig and animations.
Do you animate only for games?
My main focus is game animation, but I can also animate character actions such as emotes, reactions, or loop animations if needed.

