Character Rigging, ARKit Blendshapes, VRChat and Game Characters
Verenigd Koninkrijk
Engels, Spaans, Duits, Frans, Italiaans, Arabisch
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hello My name Micheal, I am a 3D Character Rigging and Facial Animation Specialist helping creators, game developers, VTubers, and studios build production ready characters for Unreal Engine, Unity, VRChat, and VRM workflows. My expertise includes character rigging, facial rigging, 52 ARKit blendshapes, weight painting, facial mocap setup, VRChat avatars, VTuber models, and game ready character pipelines. I focus on clean technical solutions, professional quality, and assets that perform reliably in real projects.
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