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Over mij
I specialize in 3D retopology, creating clean and optimized topology for animation, games, and real-time applications.
I work mainly with high-poly models, especially creatures, dinosaurs, and complex objects, transforming them into clean, animation-ready meshes with proper edge flow and efficient polygon distribution.
My goal is to improve performance, deformation, and usability while keeping the original shape and details of the model.
✔ Clean topology
✔ Optimized polygon flow
✔ Animation-ready meshes
✔ Fast delivery and clear communication
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