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Mishazawa
@mishazawa
Technical artist, Software Engineer
Oekraïne
Engels, Oekraïens
Over mij
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Skills

Mishazawa
offline •
Bekijk mijn diensten

Props en objecten
I will do procedural design in houdinifx

Consultatie
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Reviews
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Specificering van de beoordeling
- Communicatieniveau van de freelancer
- Aanbevelingswaardig
- Dienst zoals beschreven
1-5 van 6 reviews
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palomajimnez
Terugkerende klant

Spanje
Amazing as always. I wish I could work with him full time.
Nuttig?

palomajimnez
Terugkerende klant

Spanje
Excellent job as always. Perfect communication. Thank you!
Nuttig?

palomajimnez
Terugkerende klant

Spanje
Amazing, I hope I can work with him again. Thank you Misha!
Nuttig?
samantha_sweeth

Verenigde Staten
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Nuttig?
mast3rpyr0

Verenigde Staten
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
Nuttig?
