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Over mij
3D Environment & Hard Surface Artist
I’m a 3D artist working at a game studio (PC & mobile) with experience in environment art and some level design. I specialize in hard-surface modeling — characters aren’t my thing!
I focus on delivering well-optimized, game-ready assets, using texture atlases and trim sheets for efficient performance and clean workflows.
You can check my older work on artstation (last update ~2 years ago — been focused on studio projects).
I can work with or without concept art, keeping the design’s spirit while adding my own creative touch.... Lees meer