Weapon Modeling, Hard Surface, And 3d Prop Modeling
Verenigd Koninkrijk
Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I’m a 3D artist focused on Weapon Modeling, Hard Surface, and 3d Prop Modeling, building production-ready Game Assets that balance realism, structure, and performance. From Modular Weapons and Tactical Assets to Realistic Props and environment pieces, I handle full pipelines including UV Mapping, Texture Baking, Retopology, PBR Texturing, and Asset Optimization.
You’re not just getting models, you’re getting clean, functional Game Assets designed to work in real-time. My workflow ensures every detail has purpose, every surface reads correctly, and every asset performs.... Lees meer