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mrshael

Sheal

@mrshael

Professional 3D Character Artist MetaHuman CC4 iClone 8 Unity Unreal E

Verenigde Staten
Frans, Engels, Duits, Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Hi, I'm a professional 3D Character Artist specializing in MetaHuman, CC4, iClone 8, Unity, and Unreal Engine 5. I create high-quality, game-ready 3D characters with realistic modeling, professional rigging, smooth animation, 4K PBR texturing, and optimization for games, VR, cinematics, and simulations. My focus is delivering production-ready assets, clear communication, on-time delivery, and results that exceed client expectations. Contact Me Now... Lees meer

Skills

m
mrshael
Sheal
offline • 

Bekijk mijn diensten

Game art
I will model, rig, animate realistic metahuman, cc4, iclone 8 game character, unity ue5
Karakterontwerp
I will do facial rig, arkit blendshapes, lip sync for metahuman cc4 ue5 unreal engine

Werkervaring

Fiverr

Senior 3D Character Artist & Game Asset Developer

Fiverr • Freelance

Jul 2026 - Jul 20260 mos

Senior 3D Character Artist & Game Asset Developer I specialize in delivering complete 3D character production for games, VR/AR, simulations, and cinematic projects. My workflow covers every stage of development, from character planning and high-detail modeling to retopology, UV mapping, 4K PBR texturing, professional rigging, facial setup, weight painting, animation, and optimization for real-time engines. I work with Blender, Character Creator 4 (CC4), iClone 8, Unreal Engine 5, and Unity to create production-ready assets that integrate smoothly into game pipelines. I can develop realistic military characters, MetaHumans, stylized heroes, NPCs, VR avatars, and custom game characters while ensuring clean topology, efficient performance, and high visual quality. My approach focuses on understanding each client's vision, maintaining clear communication throughout development, and delivering polished assets that are ready for animation, gameplay, cinematics, or VR deployment. Whether it's a single character or a complete production pipeline, I aim to provide reliable, high-quality results that meet professional game development standards.