Sommige informatie wordt in het Engels weergegeven.
Over mij
I'm an AI & Game Systems Engineer building full-stack AI products, robust computer vision pipelines, and optimized Unity subsystems.
My expertise spans advanced C#, multi-agent LLM orchestration, RAG pipelines, custom PyTorch/Keras CNNs, and hardware-software integration (Arduino/OpenCV). From training custom classification models to deploying lightweight, ultra-fast web frameworks on Vercel without bottlenecks, I transform complex designs into production-ready software.
Let's bring your project to life with exceptional architecture, speed, and precision.... Lees meer