I will design 3d game environment metaverse environment in blender or unreal engine


Over deze dienst
Hello,
I specialize in designing immersive 3D environments using Blender and Unreal Engine, tailored for games, virtual worlds, and metaverse experiences. Whether you need a stylized world, realistic environment, or interactive scene, I deliver visually stunning, optimized, and game-ready environments.
What You Will Get:
- Custom 3D environment design
- Stylized or realistic scene creation
- High-quality models, textures, and lighting
- Optimized for real-time engines
- Unreal Engine or Blender project files
- Game-ready assets and scene setup
- 3d environment, game environment, unreal engine environment, blender environment, metaverse design, 3d scene, environment artist, game level de sign, 3d world de sign, environment modeling, game assets 3d, unreal engine scene, blender 3d scene, virtual world de sign, 3d landscape, game environment art, level de sign 3d, stylized environment, realistic environment, 3d rendering scene, game dev assets, 3d map de sign, digital environment, 3d artist, scene creation, world building
Send me your concept or references today, and I'll design a stunning 3D environment ready for your project.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Jonathan
3D ARTIST
- Afkomstig uitVerenigd Koninkrijk
- Lid sindsapr 2026
Talen
Engels, Spaans, Frans
Veelgestelde vragen
1. Do you design environments for Unreal Engine?
Yes, I create fully optimized Unreal Engine scenes.
2. Can you create both realistic and stylized environments?
Yes, I can design any style based on your needs.
3. Are the environments game-ready?
Yes, all environments are optimized for real-time performance.
4. Do you include lighting and atmosphere?
Yes, I handle lighting, mood, and scene setup.
5. What files will I receive?
You’ll get project files and exported assets (FBX, etc.).

