WHAT I OPTIMIZE & REFACTOR
- Performance profiling and bottleneck identification
- Rendering optimization (draw calls, batching, culling)
- Memory management and garbage collection reduction
- Object pooling for frequently spawned objects
- Splitting large messy methods into clean focused functions
- Applying SOLID principles and relevant design patterns where they fit
- Moving magic values and constants to configurable files for easy tweaking and quick iterations
- Fixing naming conventions for clean readable code
- Reducing build size
PLATFORMS
HOW IT WORKS
- You share your project and describe your concerns
- I profile the project and identify all bottlenecks and problem areas
- I optimize and refactor system by system based on your package
- Testing to make sure nothing breaks in the process
- Delivery with updated source code + documentation
WHY WORK WITH ME
- No fluff, just clean fixes and honest communication
- 5 years of real Unity experience
- Game optimized without breaking your project
- Clean, maintainable code built to last and easy to expand
Please send a message before ordering so we can review your project, clarify the scope, and make sure I can help you, thank you!