I will create game ready 3d hard surface assets spaceships vehicles


Over deze dienst
Need a 3D artist who actually understands game engines?
I make hard-surface game assets spaceships, mechs, sci-fi props and vehicles built to drop straight into Unity or Unreal without cleanup work on your end.
Every mesh is optimized: clean topology, proper UV unwraps, and LODs so your frame rate doesn't take a hit.
I deliver FBX, GLTF, and OBJ. Source file included on Standard and Premium.I design from scratch or work from your concept art, reference sheet, or brief.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Nigel X
Visual Effects Artist
- Afkomstig uitMalawi
- Lid sindsfeb 2026
- Gem. reactietijd1 uur
Talen
Engels
Veelgestelde vragen
Is the mesh optimized for real-time use?
Yes — every asset is built with game-engine topology in mind. Polygon counts are kept efficient and I include LOD levels on Standard and Premium so the asset performs well at any distance
Can you work from my reference or concept art?
Absolutely. Send your reference images, sketches, or written brief when you place the order. I'll confirm the scope before starting so there are no surprises.
What engines are your assets compatible with?
Unity and Unreal Engine natively. The FBX and GLTF formats also work in Godot, GameMaker, and most other engines. On the Premium tier I package everything as an importable Unity or Unreal project.
Do I own the asset after purchase?
Yes — full commercial license included with every package. You can use the asset in your game, trailer, or promotional material without attribution.

