n
noahostettler

NoaH

@noahostettler
5,0(4)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

Frankrijk
Frans, Engels
Sommige informatie wordt in het Engels weergegeven.
Over mij
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Lees meer

Skills

n
noahostettler
NoaH
offline • 
Gemiddelde reactietijd: 1 uur

Bekijk mijn diensten

Prototyping
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5,0(3)
Bugfixes
I will fix bugs in your unity or unreal engine project
5,0(1)

Werkervaring

Gameplay Programming Student

Objectif 3D • Parttime

Sep 2024 - Present • 2 yrs 2 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Fulltime

Jan 2026 - Feb 2026 • 1 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Fulltime

Feb 2025 - Jun 2025 • 4 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

4 Reviews
5,0

(4)
(0)
(0)
(0)
(0)
Specificering van de beoordeling
  • Communicatieniveau van de freelancer
    5
  • Kwaliteit van de levering
    5
  • Waarde van de levering
    5
1-4 van 4 reviews
Sorteer op
Meest relevant
    K

    kurudmartin

    FR

    Frankrijk

    5

    I asked Noah for help with a project involving the creation of a scene in Unreal Engine, with specific requirements and constraints, along with documentation tailored to the work completed. Everything was delivered on time and met my expectations. Noah is highly professional and attentive to his clients’ needs. I highly recommend him.

    US$ 100-US$ 200

    Prijs

    10 dagen

    Looptijd

    gig

    Prototyping

    Nuttig?
    Ja
    Nee
    M

    murky246

    DE

    Duitsland

    Lopende samenwerking
    5

    everything perfect. thank you so much for your help

    US$ 50

    Prijs

    3 weken geleden

    Looptijd

    gig

    Prototyping

    Nuttig?
    Ja
    Nee
    M

    murky246

    DE

    Duitsland

    Lopende samenwerking
    5

    Working with this developer was a fantastic experience from start to finish. He created an amazing start menu for my game and perfectly understood the atmosphere and style I wanted to achieve. The quality of the work exceeded my expectations — clean design, smooth implementation, and great attention to detail.

    US$ 200-US$ 400

    Prijs

    11 dagen

    Looptijd

    gig

    Prototyping

    Nuttig?
    Ja
    Nee
    M

    murky246

    DE

    Duitsland

    Lopende samenwerking
    5

    everything perfect

    US$ 100-US$ 200

    Prijs

    13 dagen

    Looptijd

    gig

    Bugfixes

    Nuttig?
    Ja
    Nee