I will build a custom idle incremental clicker game in one HTML file

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numbra76
N
numbra76
Numbra
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Idle games live or die by one thing: the moment the number starts moving and you don't want to stop watching.


That's what I build. Not a template with your logo on it - a real progression loop, tuned so the first upgrade lands in under a minute and the pacing still holds hours later.


WHAT YOU GET

  • One single HTML file. No build step, no dependencies, no engine.
  • - Works on desktop and mobile, mouse, touch and keyboard.
  • - Automatic save, offline earnings, and a growth curve that is actually calculated instead of guessed.
  • - Clean, commented code you own outright.

HOW I WORK

I build the loop first and send it to you playable on day one, so you can feel the pacing before the art and the extras go in. Changes are cheapest at that stage, and you will not be surprised at the end.


WHAT I DON'T DO

No copyrighted characters, no ripped assets, no gambling mechanics with real money.


Portfolio: my own published idle game, 24 KB, single file, submitted to a major game portal - screenshots and video in the gallery below.


Not sure what your game should be about? Message me. I'll tell you honestly whether the idea carries a loop or not.

Maak kennis met Numbra

Numbra

HTML5 and Idle Game Developer

  • Afkomstig uitDuitsland
  • Lid sindsaug 2026
  • Talen

    Duits, Engels
I build small, fast browser games and web tools - one HTML file, no engine, no bloat. My work loads in under a second, runs on phones and desktop, and is small enough to drop straight into a website or a game portal. I published my own idle game (24 KB, single file, portal-ready) and I build the same way for clients: clean, tested, and delivered as something you can actually ship. Tell me what number you want players to watch grow, and I'll build the loop around it.

Mijn portfolio

Andere Game development diensten die ik aanbied