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Over mij
I’m a professional 3D Artist and Game Character Specialist with expertise in Unreal Engine 5, Unity, Blender, and Roblox UEFN. I create realistic human anatomy, game ready characters, low poly assets, props, morph targets, muscle systems, and full body rigs optimized for real-time performance. I also specialize in solving complex UE5 root motion, Blender rigging, skinning, weight painting, and deformation issues. My focus is delivering clean, optimized, animation ready assets with fast turnaround, clear communication, and high quality results for every project.... Lees meer