
Oliver Frappier
Custom 3D Characters, Avatars and Game Ready Models
Skills

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Portfolio
Werkervaring
3D Educational Cartoon Character Artist
AnimationPlanet • Freelance
Oct 2025 - Oct 2025 • 0 mos
Specialized in developing friendly, expressive 3D cartoon characters designed for children’s educational and entertainment content. Created appealing character models with simplified forms, readable silhouettes, expressive facial features, playful proportions, and production friendly geometry. Focused on making characters visually engaging while keeping their designs suitable for animation, interactive learning applications, short form videos, and children’s digital content. Developed models with clean topology, organized materials, appealing colors, and deformation friendly structures for rigging and animation. Collaborated around storytelling goals to ensure every character communicated personality and emotion clearly. Delivered polished 3D assets prepared for rendering, animation, educational games, and multi-platform children’s experiences.
3D Character and Sculpting Artist
Blizzard • Freelance
Sep 2025 - Sep 2025 • 0 mos
Developed stylized fantasy characters and creatures with an emphasis on recognizable silhouettes, exaggerated forms, strong facial expressions, and memorable visual identities. Created detailed digital sculpts while refining anatomy, clothing, armor, accessories, hair, and character defining features. Focused on transforming initial ideas into visually compelling 3D character assets that could support game development, cinematics, collectibles, and promotional artwork. Maintained consistent proportions and design language across character variations while presenting finished models through clean studio renders and multiple viewpoints. Prioritized strong visual communication, sculpting fundamentals, and production friendly workflows.
3D Character Artist
Electronic Arts • Freelance
Jun 2025 - Jun 2025 • 0 mos
Produced high quality 3D character assets for interactive entertainment, concentrating on clean modeling, believable proportions, detailed clothing, accessories, hair, materials, and polished presentation. Worked across stylized and semi-realistic character designs while adapting modeling decisions to the intended game play or cinematic use. Developed organized character meshes suitable for texturing, rigging, animation, and real-time rendering. Paid close attention to topology, deformation areas, silhouette readability, and optimized geometry to maintain a balance between visual fidelity and performance. Delivered professional character presentations that clearly communicated the final model and its intended production value.