I will create ps1 psx low poly horror game props and puzzle items

O
orgini_1
O
orgini_1
Gamfu
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

I will create custom PS1/PSX low poly horror game props and puzzle items for indie survival horror games, inspired by the classic PlayStation aesthetic.


Need retro-style objects that fit your game's puzzles, inventory system, or creepy atmosphere without looking out of place?


What You Will Get


  • Custom low-poly horror props based on your idea, sketch, or reference image
  • PS1/PSX-inspired models with simple geometry and retro-style textures
  • Puzzle items such as keys, locked boxes, cassette tapes, fuses, and collectible objects
  • Horror props including flashlights, ritual items, old radios, tools, and eerie decorations
  • Suitable file formats agreed upon before the order, depending on your project needs
  • Optional source files and additional objects, depending on your package


Why Choose Me?

I focus on creating stylized and consistent 3D assets that fit the visual language of retro horror games. Whether you're building a survival horror prototype, a psychological horror level, or a PSX-inspired indie game.


Send me your reference images or describe the object you need. Message me before ordering if you're unsure which package fits your project, and let's discuss your horror game prop.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Gamfu

Gamfu

Low Poly 3D Game Artist

  • Afkomstig uitVerenigde Staten
  • Lid sindsokt 2026
  • Gem. reactietijd2 uur
  • Talen

    Engels
I’m a 3D artist with 4 years of experience creating low-poly game art for indie projects and personal games. I work mainly with retro, PS1/PSX, PS2, N64, horror and stylized visuals, creating characters, environments and props from concept to usable game assets. I can handle the modelling, texturing, UVs, rigging and character animation are all part of my workflow. Most of my work has been freelance and project-based, so I’m used to working from sketches, references, screenshots or a rough idea and figuring out what the asset actually needs before building it. So message to discuss your game