
Azalyn
3D Character Animator, Pipeline Artist Rigging, UV, Retopo
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3D Animator & Pipeline Artist |
Self Employed • Freelance
Jan 2025 - Present • 1 yr 8 mos
3D character animator specializing in game-ready pipelines, from rig to real-time engine integration. Animation is my primary focus. I work with any character rig or style a client provides, humanoid or stylized. Alongside that, I also cover the surrounding pipeline: Manual retopology, turning high-poly sculpts into clean, optimized game assets UV unwrapping with texel density management for efficient baking Rigging, clean deformation-ready skeletons built for real-time engines In-engine testing, importing rigs and animations into Unreal/Unity to verify bone setups and playback in real time If character creation/modeling is part of the job: I focus on simple, toon-shaded stylized characters (cartoon/comic look). Hand-painted textures and separate clothing/costume modeling are outside my current scope. I work with single-mesh base characters, which keeps delivery times realistic without cutting corners.