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Over mij
I'm a passionate Hard Surface 3D Artist with 4+ years of experience creating game-ready vehicles, weapons, props, and mechanical assets. I love transforming ideas into detailed, production-ready models with clean topology and optimized performance. Skilled in Maya, Blender, ZBrush, Substance Painter, Unreal Engine, and Unity, I deliver high-quality assets with precision, creativity, and on-time results. Whether it's for games, AR/VR, or product visualization, I'm committed to bringing your vision to life.
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