Ik repareer hoi4 bg3 dayz server game mods script bugs custom asset multiplayer gameplay

P
peter_daniel980
P
peter_daniel980
Peter
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Heb je hulp nodig bij het repareren, updaten of aanpassen van game mods? Ik los HOI4 mods, Baldur's Gate 3 mods, DayZ server mods, game scripts, custom assets en multiplayer gameplay problemen op en repareer ze. Ik kan helpen met mod bugs, script fouten, configuratieproblemen, custom content, server setup issues, gameplay mechanics en mod compatibiliteit.


 Ik kan helpen met:

  • HOI4 mod
  • HOI4 modding
  • HOI4 mod fix
  • BG3 mod
  • BG3 modding
  • Baldur's Gate 3 mod
  • DayZ server
  • DayZ server mod
  • DayZ modding
  • game modding
  • fix game mod
  • game mod bug fix
  • mod script fix
  • custom game mod
  • game scripting
  • game mod development
  • custom gameplay
  • multiplayer mod
  • game server mod
  • mod troubleshooting
  • HOI4 scripting
  • DayZ scripting
  • BG3 scripting
  • mod configuration
  • mod compatibility
  • server mod setup
  • game script debugging
  • custom game assets
  • mod dependency fix
  • multiplayer gameplay scripting
  • fix HOI4 mod bugs
  • create HOI4 custom mod
  • fix BG3 mod errors
  • BG3 custom mod
  • DayZ server mod setup
  • fix DayZ server mods
  • DayZ custom gameplay
  • custom multiplayer game mod
  • game mod script debugging
  • custom game asset integration


Stuur me je bestanden en wensen, en we zorgen dat je HOI4, BG3 of DayZ project werkt.



Maak kennis met Peter

Peter

Professional 3D Character Rigging and Game Ready Modeling

  • Afkomstig uitOekraïne
  • Lid sindsmrt 2026
  • Gem. reactietijd1 uur
  • Talen

    Portugees, Spaans, Deens, Engels, Oekraïens, Pools, Duits, Italiaans, Frans
I am a professional 3D character artist specializing in rigging, skin weighting, and animation for game-ready models in Unreal Engine and Unity. I expertly fix rig, bone, and animation issues using Maya, Blender, and iClone. I also repair low poly PS1, PS2, and N64 style characters, including UV mapping and texture errors. Additionally, I resolve non-manifold meshes and create watertight STL files for 3D printing. I deliver clean topology, optimized performance, and high quality results. Contact me for fast, reliable service.

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