I will create low poly game npc characters with rigging and animation in blender

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Pierre Garnier
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Low Poly NPC Character Models for Games


Need a game-ready NPC character that looks good without adding unnecessary geometry? I create custom low poly 3D character models in Blender for indie games, mobile games, RPGs, simulations, and real-time projects.


I can build your character from a concept, sketch, reference image, or written brief, with the model optimized around your intended game and performance requirements.


What I can create:

  • Low poly NPC characters
  • Stylized & cartoon characters
  • RPG, fantasy & sci-fi NPCs
  • Villagers, soldiers, workers & civilians
  • Clothing, hair, accessories & props
  • Character variations
  • Basic facial features


Your delivery can include:

  • Optimized low poly topology
  • UV mapping & materials
  • Textures
  • Rigging & basic animation
  • Game-ready FBX
  • Blender source file
  • Unity or Unreal-ready files


I focus on clean topology, sensible polygon counts and practical game optimization, so the character is built for use rather than just a rendered image.


Send your character reference and game requirements, and Ill recommend the right package for the project.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Pierre Garnier

Pierre Garnier

3D CAD and Product Design Specialist AND Blender

  • Afkomstig uitFrankrijk
  • Lid sindsjun 2026
  • Talen

    Frans, Engels, Spaans, Duits, Italiaans
I’m a 3D CAD and product design specialist working across mechanical components, consumer products, packaging, and game-ready assets. I use SolidWorks, Fusion 360, and Blender for CAD modeling, DFM, injection molding preparation, product development, 3D packaging mockups, and low-poly characters. I work from sketches, measurements, references, and technical requirements to produce practical, production-ready or game-ready files.