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Over mij
I am a 3D Artist specializing in stylized art, with a focus on character and prop design following a "cartoony" and toy-inspired aesthetic. I have hands-on experience across the entire pipeline, including modeling, texturing, and scene composition.
My toolkit includes Blender, Maya, Substance Painter, Unity, and Unreal Engine.
I hold a degree in Game Development and have a solid background in academic, personal, and professional projects. My portfolio includes 3D game assets, VR experiences, and cooperative game prototypes.... Lees meer