I will prototype a custom gameplay system in godot

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rafael_zulli
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rafael_zulli
Rafael Z
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Need a technically demanding 2D gameplay system that is difficult to prototype, structure, or integrate?


Im Rafael Zulli, a gameplay programmer and technical game designer working with Godot. I combine long-term game development experience with a broader software background to create focused prototypes and robust Godot systems for indie teams, that need to validate an unusual mechanic or replace a fragile implementation.


I can help with:

  • custom 2D gameplay systems and unusual mechanics
  • local or online co-op foundations
  • multiplayer synchronization and authoritative logic
  • modular architecture and communication between systems
  • state machines, reusable components, AI, and simulation
  • debugging, refactoring, and integration into existing projects


Each package covers one clearly defined system or technical objective. Delivery may include a playable test scene, source code, configurable components, integration, debugging tools, and a technical handoff.


This Gig does not include full game production, original art, authored animation, or unlimited features.


Please contact me before ordering with your Godot version, project state, objective, references, and deadline.

Maak kennis met Rafael Z

Rafael Z

Lead Gameplay Programmer

  • Afkomstig uitBrazilië
  • Lid sindsjun 2024
  • Talen

    Portugees, Engels, Spaans
I am a Co-Founder and Gameplay Programmer at Estúdio Jabuti with a background in full stack development. I specialize in building gameplay systems, tools, and production-ready features using Godot Engine and Unity. My experience ranges from delivering scalable SaaS platforms to optimizing rendering workflows and performance for original and outsourced game projects.