I will do 3d modeling for game props and hard surface assets

R
rami__hussein
R
rami__hussein
Rami Hussein
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

This service is dedicated to 3D MODELING ONLY. I will turn your concept art, sketches, or reference images into a clean, professional 3D mesh ready for your pipeline.


What you will get:

  • A professional 3D model (Prop, Weapon, Hard-Surface Asset, etc.)
  • Clean quad topology optimized for game engines (Unreal Engine 5, Unity, Godot)
  • Accurate translation from 2D reference to 3D space
  • File formats: .FBX always included + your preference format


️ IMPORTANT - PLEASE READ:

  • This gig does NOT include UV Unwrapping or PBR Texturing.
  • Character/Creature modeling is not included in these packages.



PLEASE CONTACT ME BEFORE ORDERING! Every 3D asset is unique in its complexity. To ensure you get the best quality and a fair price, please send me a message with your concept art or reference images before placing an order. I will guide you to the right package or provide a custom quote.

Looking forward to bringing your concepts to life!

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Rami Hussein

Rami Hussein

3D Game Artist

  • Afkomstig uitDuitsland
  • Lid sindssep 2026
  • Gem. reactietijd1 uur
  • Talen

    Duits, Engels
I am a 3D Game Artist focused on hard surface modeling and creating optimized game-ready assets. I specialize in high-poly sculpting, clean low-poly topology, and PBR texturing using Substance 3D Painter. I am proficient in Unreal Engine 5 for scene building, lighting, and asset integration.