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Over mij
I’m a Godot developer specializing in Godot 4.x 2D systems, code cleanup, and bug fixing. I’ve worked on multiple serious game projects, building and maintaining core systems like menus, pause and settings flows, save/load logic, player movement, camera behavior, and interaction systems.
My focus is clean, maintainable code and stable systems rather than visual UI design. I help developers fix issues, refactor messy scripts, and make their projects easier to expand and debug.... Lees meer