
Remus Hugo
Character Designer, Video Animator and Game Music Composer
Skills

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Werkervaring
Self Employed
Freelance • 2 mos
Educational Video Animator
Aug 2026 - Sep 2026 • 1 mo
I worked on educational animation projects for early-learning content covering subjects such as letters, numbers, colours, and shapes. The work involved organizing scenes around learning objectives, using visual demonstrations to communicate basic ideas, and maintaining consistency across characters and backgrounds. I considered pacing, movement, and visual clarity to make the material easier for young audiences to follow, using the supplied learning content and creative requirements to guide each scene where applicable.
Video Game Music Composer
Jul 2026 - Jul 2026 • 0 mos
I worked on an original music composition projects for video game concepts, developing musical ideas around the intended atmosphere, gameplay, and emotional tone. My work involved exploring melodies, instrumentation, rhythm, and arrangement to establish the right mood for a game environment. Where client briefs were involved, I considered the requested genre, setting, and creative direction when shaping the composition, including cinematic, orchestral, ambient, chiptune, and fantasy-inspired approaches.
Nursery Rhyme Animator
May 2026 - Jun 2026 • 1 mo
I worked on 2D animation projects built around nursery rhymes and children's songs. The work involved planning visual scenes, coordinating character movements with the music, and maintaining continuity between actions and backgrounds. I focused on colourful visuals, friendly character expressions, and clear movement that complemented the song's rhythm. Where client provided audio, scripts, or references were available, I used them to guide the animation and keep the visuals aligned with the intended audience and creative direction.