
REMY
PIXEL ART GAME DEVELOPER
Skills

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Werkervaring
2D Game Programmer at Retro Studios
Pixel Pro Design Co • Freelance
Jul 2026 - Present • 1 mo
Served as the primary gameplay programmer for a small, independent game studio focusing on 16 bit aesthetic titles. Programmed modular core gameplay mechanics, optimized user interfaces, engineered AI pathfinding scripts, and resolved performance bottlenecks in real time engine systems. Worked side by side with tech artists to optimize pixel perfect camera rendering scripts, lighting setups, and automated sprite sheet asset pipelines, cutting deployment times across major platforms by 20%.
Freelance Pixel Art Game Developer
Pixel Arts - Creative Design Agency • Freelance
Jun 2026 - Present • 2 mos
Developed, coded, and successfully launched multiple 2D retro indie games as a freelance programmer. Specialized in programming complex 2D mechanics, sprite animation state machines, fluid physics systems, and procedural generation for platformer and RPG genres. Maintained clean, optimized codebase pipelines ensuring highly responsive gameplay across multiple devices. Collaborated closely with dedicated pixel artists to seamlessly implement technical game design documents into fully playable builds.