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renann_gamedev

Renan Nunes

@renann_gamedev

Game Programmer, Game Designer and Pixel Artist

Brazilië
Engels, Portugees
Sommige informatie wordt in het Engels weergegeven.
Over mij
PLEASE MESSAGE ME BEFORE ORDERING Game Programmer, Game Designer, Pixel Artist and indie game dev with generalist knowledge in the game industry and +2 years experience, having expertise in programming, game design and 2D art. I’ve had experiences with commercial games in both AA and indie as a game programmer using Unity, UE5 and MonoGame in order to create gameplay experiences for PC and mobile games and tools for the companies inside the engines. I’m highly successful in delivering codes with great architecture in games alongside the game design, tech art, art and production teams.... Lees meer

Skills

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renann_gamedev
Renan Nunes
offline • 
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Karakterontwerp
I will make your pixel art character sprites and loop animations

Portfolio

Werkervaring

company

ZZP • 2 yrs 10 mos

Game Programmer, Game Designer and 2D Artist - Tiny Lantern Games

Jan 2025 - Present1 yr 4 mos

At this indie game studio, I contributed to commercial games for Steam using Unity (C#). My responsibilities encompassed game programming - acting as the leader on this department, creating code architectures, applying distributed systems concepts, design patterns and programming the main features of the games -, game design - writing GDDs (Game Design Document), planning, balancing, applying mechanics, creating mockups for UI and UX, and level designs -, technical ART - creating shaders, VFXs, SFXs, and applying assets and animations -, and 2D art - drawing mostly pixel art and creating animations.

Game Programmer - MindGrowth Games

Apr 2025 - Aug 20254 mos

Developed outsourced mobile game projects for Android and iOS using Unity (C#). This included integrating google play games and google play services functionalities in the project, developing cut-out animations on Spine, managing UI’s responsiveness for mobile, creating shaders and post processing, usage of Plastic SCM, and integrating assets such as More Mountains’ Feel, Odin Inspector, Pixel Crushers’ Dialogue System for Unity, I2 Localize, EasySave 3, and All in 1 Sprite Shader.

Game Programming Intern - DX Gameworks

Aug 2022 - Oct 20231 yr 2 mos

Contributed to internal commercial projects using Unreal Engine 5 (C++ and Blueprint), including Amazon Quest and Ruff Ghanor. Also worked on outsourcing projects developed with the MonoGame frameworks (C#), utilizing Scrum for project management. Beyond the game development, I also focused on building core systems for the company’s Unreal Engine pipeline, such as the Motion Matching system and a Vehicle Sound Synth using Metasounds. I also gained experience with plugins and systems like Common UI and GAS (Gameplay Ability System).