I will optimize high performance unity3d systems

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Renato W
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Are you facing frame drops, high memory usage, physics hiccups, or draw call bottlenecks in your Unity3D project? I provide expert-level performance engineering and code refactoring to get your application running smoothly across PC, Mobile, and XR/VR platforms.

What I Can Do For You:

  • Deep Profiling & Diagnostics: Complete CPU, GPU, and Memory leak analysis using Unity Profiler and Frame Debugger.
  • Architecture & Refactoring: Garbage Collection (GC) minimization, multithreading, and DOTS / ECS / Burst compiler integration.
  • Rendering & Shaders: Custom HLSL shader optimization, draw call reduction, dynamic batching, and GPU instancing.
  • XR & Physics Tuning: Frame-rate stabilization for VR/AR (Meta Quest, OpenXR) and physics engine tuning.

Why Work With Me?

  • Decades of software engineering experience specializing in high-performance simulation and real-time interactive systems.
  • Clean, production-ready C# code and documented optimizations.

Maak kennis met Renato W

Renato W

Senior Software Engineer Unity3D Lead Developer

  • Afkomstig uitBrazilië
  • Lid sindsjun 2025
  • Gem. reactietijd1 uur
  • Talen

    Portugees, Engels
I am an expert Software Engineer with over 14 years of experience in Unity3D and 15 years in Systems Engineering. I specialize in architecting high-performance VR/AR systems, multiplayer networking, and massive-scale GIS engines using DOTS/ECS and custom rendering pipelines.

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