I will create ps1 psx ps2 low poly 3d horror maps and roblox assets

R
riojohnesburg
R
riojohnesburg
JOHN
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Need a creepy retro game environment that feels like it came from the PS1, PSX, or PS2 era?


I will create atmospheric low-poly 3D horror maps, environments, props, and Roblox-ready assets designed around your concept. I can build abandoned buildings, haunted rooms, dark corridors, forests, streets, basements, liminal spaces, and other stylized locations with retro textures, eerie lighting, and intentional game-ready optimization.


What I can create:


  • PS1, PSX, and PS2-inspired low-poly environments


  • Horror maps, rooms, corridors, buildings, and outdoor areas


  • Roblox assets and environment pieces


  • Props such as doors, furniture, signs, debris, lights, and decorations


  • Retro textures, vertex color looks, and atmospheric details


  • Modular environment kits for easier level building


  • Game-ready files with clean organization


Please message me before ordering with your concept, reference images, target platform, preferred style, and required file format.


Please note: gameplay scripting, character animation, rigging, and advanced Unreal/Unity/Roblox implementation are not included unless agreed in a custom offer.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met JOHN

JOHN

Roblox UGC Creator, 3D Modeler for Avatar Items and Game Assets

  • Afkomstig uitVerenigde Staten
  • Lid sindsfeb 2026
  • Gem. reactietijd1 uur
  • Talen

    Engels, Duits, Frans, Spaans
I create custom Roblox UGC items, avatar accessories, wearable assets, and 3D game models for creators, developers, brands, and Roblox communities. My services include Roblox accessories, clothing concepts, hair, hats, backpacks, pets, weapons, props, collectible items, and stylized game assets. I can work from a written idea, sketch, reference image, mood board, or existing game style. My goal is to deliver clean, game-ready 3D assets with clear communication, organized files, and revisions based on the selected package.