I will create high quality game ready 3d models, optimized, realistic, and textured


Over deze dienst
I will create professional 3D models using Blender, tailored for games, rendering, or general use. Every model is carefully crafted with clean topology, proper UV unwrapping, and high-quality texturing to ensure both performance and visual appeal.
I focus on delivering game-ready assets that are optimized (low to mid poly) while still maintaining a realistic and polished look. All models can be textured using PBR workflows with texture resolutions such as 2K, 4K, or custom based on your needs.
What I offer:
- 3D modeling using Blender
- Clean topology and optimized meshes
- UV unwrapping and proper layout
- High-quality PBR textures (2K / 4K / custom)
- Game-ready assets (low poly / mid poly)
- Realistic rendering-ready models
- Export in required formats (FBX, OBJ, BLEND, etc.)
If you need models for game engines like Unity or Unreal Engine, please let me know in advance so I can prepare the assets accordingly (scale, optimization, formats, etc.). This may affect pricing depending on requirements.
Important:
- Please contact me before placing an order to avoid cancellations
- This helps me understand your requirements and categorize your project correctly into Low, Medium, or High complexity
- Pricin
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Rishabh Singh
3D Technical Artist
- Afkomstig uitIndia
- Lid sindsmrt 2026
Talen
Engels, Hindi
Veelgestelde vragen
What Would i require to get started
Share some References for modeling, texturing, look development, Triangle Count, Style of Artwork, and anything you think might be helpful for me.
What Will I Receive in Files
Few sample Renders, Textures rar FIle, Source file, 3D file formats, Like fbx, obj, stl etc. Mostly Source File would have everything that you'd require.
What Software's do you work with
I mostly work with Blender, I've my Custom pipeline for texturing, optimization and everything else. but if you'd require something for game engines like Unity/ unreal, there is a tier in package in which i'd setup the porp in game engines for you.
Would 3D Files and Textures be Compatible if i intend to use it somewhere else.
Yes! Basically what would you get is 3D files along with other files, and textures would be simplified like diffuse, Normal, ORM(AO, Roughness, Metallic), or i can share custom maps also depending on requirements. For in game implementation I will share my own shader setup for game Engines.

