r
rober_price

Robert

@rober_price

3D and 2D Game Assets Engineered for Flawless Pipeline Integration

Verenigd Koninkrijk
Engels, Frans, Duits, Spaans
Sommige informatie wordt in het Engels weergegeven.
Over mij
Bad geometry, broken rigs, and unoptimized UVs ruin great projects and waste development time. I engineer production-ready 3D models and 2D assets tailored for real-time game engines, VRChat, and 3D printing. From clean low-poly environment props and aligned character reference sheets to precise mesh edits and sculpting, every asset delivers optimized topology and zero layout errors. Send over your project concept or reference files, and let us bring your vision directly into production.... Lees meer

Skills

r
rober_price
Robert
offline • 

Bekijk mijn diensten

Karakterontwerp
I will do vrchat avatar rigging, 3d stylized character and low poly model edit
Karakterontwerp
I will do character sculpting, anime, 3d model for print and custom figure

Werkervaring

Freelancer.com

Lead 3D and 2D Game Asset Artist

Freelancer.com • Freelance

Dec 2021 - Aug 20264 yrs 8 mos

Successfully delivered over 150+ custom 2D model sheets, 3D character sculpts, and modular low-poly environment assets for indie game developers, VRChat creators, and 3D printing enthusiasts. Reduced asset setup times for indie game clients by building clean, viewport-aligned orthographic turnarounds and grid-snapping 3D environment props. Optimized 3D character meshes, UV layouts, and retopology workflows, resulting in significantly lower draw calls and improved performance for mobile and PC real-time engines. Developed custom high-to-low poly workflows to convert dense ZBrush sculpts into game-ready, low-poly assets with baked normal and ambient occlusion maps.