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robert_e_93

Robert E.

@robert_e_93
Servië
Engels, Hongaars, Servisch
Sommige informatie wordt in het Engels weergegeven.
Over mij
Welcome! I'm a 3D Artist & Hard Surface Modeler with AAA game industry experience, having worked on titles like Marvel’s Spider-Man 2, Horizon Forbidden West and more. I’ve also contributed to Epic Games' MetaHuman project, creating 70% of the base. Stylized Hard Surface Assets (weapons, props, vehicles) Stylized & Low-Poly/Mid-Poly Characters (cartoon & game-ready) Hand-Painted & PBR Stylized Textures Character Rigging & Animation (for games & animation projects) Whether you need game props, characters, or animations, I’m here to bring your vision to life! Let’s create something amazing!... Lees meer

Skills

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robert_e_93
Robert E.
offline • 
Gemiddelde reactietijd: 2 uur

Bekijk mijn diensten

Props en objecten
I will create a high quality 3d model, props and objects
Game art
I will create stylized low,mid poly characters

Portfolio

Werkervaring

3D Generalist

Replai • Fulltime

Jun 2025 - Dec 20256 mos

Every week we get a written concept and we have to turn it into a 30 second video. You do everything yourself, modeling, texturing, 2d/3d animation of both characters and gameplay, special effects, and finally compositing. I create ads for the Royal Match game and Candy Crush Saga.

Technical Modeler

3Lateral/Epic Games • Fulltime

Jul 2019 - Oct 20234 yrs 3 mos

As a technical modeler I was in charge of modeling facial expressions. - I can safely say that I worked on over 70% of the MetaHuman base Creator. - As a Technical Modeler I worked on modeling of facial expressions on these AAA projects: - Marvel Spider-Man 2 - Star Wars: Jedi - Survivor - Horizon II: Forbidden West - Burning Shores - The Dark Pictures Anthology: The Devil in Me - Horizon II: Forbidden West - The Dark Pictures Anthology: House of Ashes - Marvel Spider-Man: Miles Morales

3D Generalist

NSWD • Fulltime

Mar 2018 - Jun 20191 yr 3 mos

For this position I worked as a generalist - 3d artist. - My job required me to do, 3D modeling, texturing, rigging and vfx. I prepared everything necessary for the animators. I modeled props, environments, characters. They were low poly or mid poly models. I rigged the characters for the animations. I also did effects simulations. - We made phone games and short cartoons.