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Over mij
I am a passionate 3D Character Artist dedicated to creating well rigged character, implemetation of controllers, weight painting , game ready assets for developers, studios, and creators. I handle modeling, texturing, rigging, and animation with attention to detail and optimization for Blender, Unity, Unreal Engine and other software. I deliver characters that are strong, efficient, and ready for real gameplay use, cinematics and film. ... Lees meer