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I will create a custom shader graph material for unity urp or VR

R
ryandgames
R
ryandgames
Ryan Byrne
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

A good shader can define the entire feel of a project. A bad one can tank your frame rate. I build both, so I know the difference.

All shaders are built in Unity Shader Graph for URP. If you're targeting Quest standalone I build with performance in mind from the start, not as an afterthought. Parameters are exposed and documented so you can adjust values without opening the graph. Bring a reference, a mood, a screenshot, anything I'll build to it.

Styles I work in regularly:

  • Neon glow and emissive effects
  • Holographic and scanline
  • Dissolve and transition effects
  • Toon and stylised shading
  • Fresnel rim lighting
  • Animated textures and UV distortion
  • Dithering and transparency alternatives for mobile VR
Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Ryan Byrne

Ryan Byrne

Unity VR Developer with 6 Years VR experience

  • Afkomstig uitIerland
  • Lid sindsapr 2024
  • Gem. reactietijd8 uur
  • Talen

    Engels
I’m a Unity VR developer in Dublin with six years experience in commercial games and enterprise tools. I’m shipping Hyperlane Highway, a solo VR roguelike where you lean to steer a hoverboard through neon tunnels, dual wield energy weapons, and build runs from a 40 card upgrade system. Every system, shader, model and line of code is my own. Previously a VR programmer at an indie studio and sole dev on an Intel training sim. I do programming, VR interaction, Shader Graph, VFX, diegetic UI and custom editor tooling. Remote only EU timezone. Other personal projects: https://ryandgames.carrd.co

Mijn portfolio