I will model high quality game ready 3d props for unreal and unity

S
sabadeka
S
sabadeka
Sabadeka
Sommige informatie wordt in het Engels weergegeven.

Over deze dienst

Production-quality props, built the way asset-pack studios build them.


I'm a 3D prop and environment artist with 5+ years of experience. I produced props for Dekogon and Leartes Studios - studios whose asset libraries are used by developers worldwide - and my work has shipped in 7 Days to Die, Empire of Sin and Infernal Hunt .


That matters here. A pack is different from one model: consistent scale, shared material logic, unified texel density, sane naming. That consistency is what makes assets usable in a real project.


WHAT YOU RECEIVE: ️ Clean low-poly meshes with production topology ️ PBR textures baked from high-poly (Base Color, Normal, Roughness, Metallic, AO) ️ Non-overlapping UVs, consistent texel density across the set ️ Correct pivots, real-world scale, organized naming ️ FBX + OBJ + all source files ️ Ready for Unreal Engine 4/5 and Unity


I MODEL: furniture, containers, tools, machinery, sci-fi hardware, industrial equipment, set dressing, modular kits. Realistic or stylized.

Packs are cheaper per asset - message me for a quote.

Voorkeur voor een leveringsstijl

Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.

Maak kennis met Sabadeka

Sabadeka

GAME ART

  • Afkomstig uitGeorgië
  • Lid sindsjun 2025
  • Gem. reactietijd1 uur
  • Talen

    Georgisch, Engels
3D artist and game developer with 5+ years in the industry. My work has shipped in 7 Days to Die, Empire of Sin, and Infernal Hunt on Steam. Former Cinematic Lead at Arttteo, contributor to Dekogon and Leartes Studios asset libraries. Guest jury member at Game Industry Conference, Poznań. I build game-ready assets, cinematics, and playable prototypes in Unreal Engine 5.

Mijn portfolio