I will model high quality game ready 3d props for unreal and unity


Over deze dienst
Production-quality props, built the way asset-pack studios build them.
I'm a 3D prop and environment artist with 5+ years of experience. I produced props for Dekogon and Leartes Studios - studios whose asset libraries are used by developers worldwide - and my work has shipped in 7 Days to Die, Empire of Sin and Infernal Hunt .
That matters here. A pack is different from one model: consistent scale, shared material logic, unified texel density, sane naming. That consistency is what makes assets usable in a real project.
WHAT YOU RECEIVE: ️ Clean low-poly meshes with production topology ️ PBR textures baked from high-poly (Base Color, Normal, Roughness, Metallic, AO) ️ Non-overlapping UVs, consistent texel density across the set ️ Correct pivots, real-world scale, organized naming ️ FBX + OBJ + all source files ️ Ready for Unreal Engine 4/5 and Unity
I MODEL: furniture, containers, tools, machinery, sci-fi hardware, industrial equipment, set dressing, modular kits. Realistic or stylized.
Packs are cheaper per asset - message me for a quote.
Voorkeur voor een leveringsstijl
Laat het de freelancer weten als je voorkeuren voor of zorgen hebt over het gebruik van AI-tools voor het voltooien en/of leveren van je bestelling.
Maak kennis met Sabadeka
GAME ART
- Afkomstig uitGeorgië
- Lid sindsjun 2025
- Gem. reactietijd1 uur
Talen
Georgisch, Engels
Mijn portfolio
Veelgestelde vragen
What makes a "pack" different from ordering props separately?
Consistency. Shared texel density, unified material and wear language, one naming convention, coherent scale. A pack looks like it belongs in one game. Five separately ordered props usually don't.
Can you match my project's existing art style?
Yes. Send screenshots or existing assets and I'll match silhouette language, material feel, and detail density.
Are these optimized for real games?
Yes. Clean topology, sensible triangle budgets, proper UVs, LODs and collision available. This is production work, not render-only.
Can you prepare assets for selling on Fab / Unreal Marketplace?
Yes — that's the kind of work I did at Dekogon and Leartes. Add the marketplace-prep extra and I'll structure everything to submission standards.
Realistic or stylized?
Both. My professional work covers realistic hard-surface props and stylized assets.

