3D Character Artist, Realistic and Metahuman for Unreal Engine
Verenigd Koninkrijk
Engels, Spaans, Duits
Sommige informatie wordt in het Engels weergegeven.
Over mij
I focus on building realistic 3D characters and digital humans for real-time use, especially within Unreal Engine and Metahuman workflows. My approach is centered on accuracy, clean structure, and making sure the character holds up both visually and technically.
Whether it’s a custom character, a Metahuman setup, or refining an existing model, I aim to keep the process straightforward and the result solid.
If you have a project in mind, feel free to reach out and we can go over the details.... Lees meer