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Over mij
I am a self-taught Blender artist specializing in the technical side of 3D asset creation. I focus on creating clean, optimized models that are ready for games, animation, and rendering.
My expertise includes hard-surface and organic modeling, subdivision workflow, retopology, UV unwrapping, procedural material creation, and asset optimization.
I work exclusively in Blender and enjoy solving technical challenges that improve both the appearance and usability of 3D models.
I value clear communication, attention to detail, and delivering organized files that are easy to work with.... Lees meer